![]() So let's say after about half a second or so, let's do like 15 frames. So what we're gonna do is we're gonna move backwards and forwards in time until we figure out kind of where we want this text to land. So at two seconds, you want a value to be one, or at 15 seconds, you want a value to be three. A keyframe is b.Īsically just telling Fusion that you want something to be a certain value at a certain time. So, the way that you animate something is by setting keyframes. So, why don't we just do it in the Transform node? So I'll select the Transform node and we can move this up and down using this little arrow, and let's actually just animate this Transform node. ![]() We could select our text node here and go over to Layout and adjust our center, but again, we really want to make sure that all of the pieces are kind of laid out in our nodes since they're kind of halfway laid out anyway, we might as well have a node that just controls this kind of animation. There are a bunch of different ways to move our text. Here we have our "Houses are fun." Let's say we want this text to start off screen and kind of pop up like this. ![]() You can actually take a value and change it over time and make some fancy stuff. Now that we've covered a lot of the major nodes that we use to make a composition, let's talk about animating things, this is where things get really exciting.
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